 begintownscript;
variables;
short choice,i;

body;
beginstate init_state;
i = 0;
while(char_ok(i) == 0){
	i = i + 1;
}
message_dialog("I wandered the waterfront dejectedly. The constant near misses were beginning to get to me. It was like I was hunting a ghost-- but for some reason this ghost got a kick out of letting me get tantalizingly close before it flitted away.","It was growing late, and the sun was setting. I was getting ready to give up and leave this land for someplace where everything I attempt doesn't turn against me, when....");
set_character_pose(6,14);
set_ticks_forward(3760 - get_current_tick());
break;

beginstate exit_state;
break;

beginstate start_state;
break;

beginstate 10;
if(get_flag(204,0) == 0){
	message_dialog("Out of the corner of my eye I saw a figure lying behind a dumpster. All I could see were the pants-- but I could already tell they were the same black suede that Sly had been wearing.","Could it really be?");
	set_flag(204,0,1);
}
break;

beginstate 11;
message_dialog("It was Sly alright. There he was again, lying there in the dirt, defenseless. I drew my dagger tentatively and knelt beside him.","I reached out to put my hand over his mouth but stopped just inches before I touched him. I was sure that he would turn out to be an illusion-- it was just too impossible that after all my failures and disappointments I'd find him like this.");
message_dialog("I don't know what would have surprised me more, if he'd turned out to be real or illusion. I never got to find out.","A blunt object crashed into my skull.");
play_sound(72);
relocate_character(i,0,0);
force_view_center(0,0);
set_character_pose(i,14);
force_instant_terrain_redraw();
pause(3);
reset_dialog();
add_dialog_str(0,"When I came to I was lying further down the alley, out of sight of the road. I still had all of my possessions, and was unharmed except for the bruise on my head. It was now pitch black-- and Sly was nowhere to be seen.",0);
add_dialog_str(1,"I don't know who hit me, but they weren't interested in robbing me or anything but keeping me from my prey. I swear, either that Sly has the devil's own luck, or something has it out for me.",0);
add_dialog_str(2,"Whatever it is, I know when something isn't meant to be and I know when enough is enough. I'm never returning to these parts; there's something wrong with a land where a tale like mine can unfold-- and I want no part of it.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);
set_character_pose(i,0);
set_flag(250,3,2);
move_to_new_town(31,27,13);
break;

beginstate 100;
block_entry(1);
break;

beginstate 101;
block_entry(1);
message_dialog("I'd pretty much given up on ever capturing Sly. Even if I explored every nook and cranny of this city, and fate was kind enough to take me to Sly one last time, he would slip through my fingers once again.","");
break;